
Black Myth: Wukong
Not tested on Windows
Not tested on Linux
Ingame on macOS · SharpEmu 9d6e0a4 (sharpemu-mac main, Metal renderer)
- Title ID
PPSA23226+1 more
Other regional releases
- PPSA26286
- Publisher
- Game Science Interactive Technology Co., Ltd.
- Released
- Aug 20, 2024
- Genre
- Role Playing Games, Adventure, Action
Compatibility report
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Tested Oct 21, 2026
- SharpEmu build
- 9d6e0a4 (sharpemu-mac main, Metal renderer)
- Game version
- 01.000.010
- System
- macOS
- Hardware
- Apple M5 Pro (20-core GPU), 64 GB, macOS 27.0; the emulator runs as x86-64 under Rosetta 2
Boots, menus, the opening cinematic and gameplay (the Erlang tutorial fight) all render correctly. Walking, camera, lock-on and attack prompts work. No crashes or GPU faults on a warm shader cache.
- Very slow: about 2 fps in the cinematic and in gameplay, with multi-second stalls. Pipelines are compiled again on every boot (481 during the cinematic, 182 in 4 minutes of gameplay); a fix is in progress on sharpemu-mac.
- First boot with an empty shader cache: Unreal’s watchdog stops the game on the loading screen (
GameThread timed out waiting for RenderThread after 120.00 secs) while shaders compile. Later boots get through. - Settings:
SHARPEMU_DISPLAY_RESOLUTION=1080p,SHARPEMU_HLE_FAST_PATH=1.
Gameplay clip (60 s, real time): gameplay-erlang-fight-walking.mp4 Logs: boot 3, warm, boot 1, watchdog

Source: GitHub compatibility report #329
Tested Black Myth: Wukong on a Mac? macOS reports target the sharpemu-mac Metal build.
Submit macOS report